February 3rd, 2008

If there’s one thing our server stats tell us every month, it’s that you all love to know about the achievements in Xbox 360 games before they hit shelves - and we hate to disappoint. With 600 Gamerscore just from finishing the game, Lost Via Domus could be a hit with the achievement whores.
Hit the jump for the complete list of achievements.
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November 9th, 2007

The grizzly shooter, Soldier of Fortune: Payback has gone gold, and we now have an achievement list. It’s sure to please the achievement whore in all of us, with some of them looking particularly easy. Soldier of Fortune: Payback is out November 13th on the PC and 360, and November 20th on the PS3. Check after the jump for the full list of achievements.
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October 29th, 2007

With the release of Guitar Hero III this morning has come a full list of the achievements available to 360 owners. While some achievements may be a bit silly (one requires prolonged use of a standard Xbox 360 controller opposed to the guitar peripheral) there’s hundreds of hours worth of replayability here - with the number of achievements increasing to 59. There are also 3 secret “achievements” that are more like consolation prizes for sucking - if you want to ruin it for yourselves you can check them out here.
Check after the jump for the full list.
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October 18th, 2007

A study by Electronic Entertainment Design and Research has indicated that games with more Xbox 360 Achievements generate greater sales. The study also claims that those with online achievements sell 50% more copies than those without.
Of course this can all be explained by higher profile games having more attention lavished on them in all areas, thus making them better games that just so happen to have lots of achievement points. It seems there is more to it than that though, as games that announced their list before release were found to sell better than those who kept it secret.
We can probably also expect a lot more viral marketing, as games that incorporated achievement lists into their viral marketing saw a 50% increase in sales. Geoffrey Zatkin of EEDAR had this to say about their study:
“Our research shows that incentives such as Accomplishments impact sales choices such as which game title to buy and which platform to buy it on; they also extend the replayability of a title. Consumers want their games to include both variety and abundance of Accomplishments.”
via ShackNews
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