Techland has released a new teaser trailer showing off the AI behavior in their upcoming FPS, Warhound. I have high hopes for this game after getting some eyes-on time at Leipzig - I just hope Techland can create an engaging multiplayer experience to match.
Here’s a quick teaser for Techland’s zombie/survival horror game Dead Island - it’s sadly lacking in gameplay footage, but it gives you an glimpse of what is possible with their innovative multi-layered realtime damage system.
I caught up with Pawel Kopinski from Techland today at GC for a sneak-peek at their upcoming mercenary first-person shooter, Warhound. While it’s absolutely packed with features, the main selling point of Warhound is the freedom of choice. Players can attack each level how they see fit - go in with all guns blazing, or opt for the stealthy approach - a welcome change from titles that force you to take one method throughout the entire game.
Read on for a complete run-down of the mechanics featured in the game.
Being a rabid zombie fan, I was naturally drooling from the moment I first heard about Techland’s upcoming zombie/survival horror title, Dead Island. After being shown some of the first level today at GC, I just wish it was 2008 already.
Dead Island is sure to be a gory delight for Xbox 360 and PC gamers, with amazing damage modeling promising plenty of torn flesh, exposed muscle and broken bones. But besides ripping zombies to shreds with melee weapons (which I don’t think I’ll ever get tired of) I get the feeling its adventure-oriented gameplay could deliver something with a bit of depth.
Techland, developers of Call of Juarez, have announced a new zombie/survival horror game dubbed Dead Island. Apparently a lot of work has been put into a real-time deformation engine, which means you’ll be leaving these zombies with ultra-realistic wounds and injuries. Sounds wonderfully brutal.
While what we’ve been shown of the game so far seems to tread awfully close to Capcom’s Dead Rising in more than just name, I’m pretty sure Capcom will be the only people on earth who care about that. After all, it’s not as if Dead Rising itself wasn’t entirely derivative of the movie Dawn of the Dead - yet we ate it up and asked for more.