SSFII HD Remix

Street Fighter HD Remix Beta starts on June 25

June 12th, 2008

Street Fighter HD Remix beta opens June 25.

A beta for the ridiculously-named Super Street Fighter II Turbo HD Remix is scheduled to start on June 25. Only Ken and Ryu will be playable on one stage, with the test running for eight weeks. Capcom says testers will be able to submit bug reports and suggestions.

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First Street Fighter HD Remix screenshots

October 24th, 2007

First Street Fighter HD screen shots

Those of you who were disappointed with the cam shot video of Super Street Fighter II HD Remix last week can perk up a bit, as producer Rey Jimenez has provided three in-game screenshots for fans to pour over. Two more screens after the jump.

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Street Fighter HD Remix update

September 27th, 2007

street-fighter-hd-remix-bison.gif

Some new details about Super Street Fighter II Turbo HD Remix have been posted over at the Capcom Digital blog. While the team wanted to give us the first proper in-game screenshot, the party poopers at Capcom PR would rather keep such “big stuff” under their hat for an upcoming event.

Until then, we have some new artwork featuring Cammy and Bison, and some details on the all important netcode:

We’ve been doing a lot of work on netcode lately and it’s really working well. I can honestly say since the ‘first pass’ of the netcode, it’s been playing better than I’ve ever seen Hyper Fighter for XBLA. And this netcode hasn’t even been fully optimized yet. Also, that’s only with one out of the 2 network layers functioning. If everything goes as planned and the second layer comes online, there should be further improvement to the online play.

Hi-res Cammy after the jump.

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Street Fighter HD Remix - The Widescreen Dilemma

July 21st, 2007

ken_hadoken

The latest post on Capcom staffer Brian Dunn’s blog touches on an unfortunate downside regarding the HD-ifying of Street Fighter.

One thing I brought up with him earlier today was the 16:9 versus 4:3 concerns that have been coming up, because I wanted to have a response to share with you. Basically he is well aware that HD means widescreen, and he is well aware that taking a 4:3 game and increasing the width of the playing field would greatly change the dynamics of the game. Rey is currently working on options to address this, including having some sort of artwork or something fill in the side bars left by having the 4:3 play screen in the middle of the widescreen area. So that’s currently under evaluation, and it definitely won’t change the gameplay in a negative way.

Here’s a crazy idea, Capcom - how about giving the user the choice between a wider playing field and side bars?