And what’s more, games for the Mark III and Game Gear will be making their way to the VC too.
But before you get all excited and run off to the Wii shop channel, only a couple of Master System titles will be released on VC during February in Japan only. Those titles will be: Fist of the North Star (600 points) and Fantasy Zone (500 points). North America and Europe will be getting those games at some unspecified time in the future.
It’s weird enough having Sonic in Super Smash Bros Brawl, but having both Sonic and Mario in a game developed by Sega where they don’t kick the crap out of each other is just blasphemous. Apart from the obvious moral outrage we haven’t got much apart from ambivalent feelings towards Mario & Sonic at the Olympic Games. Unless they pull out something massive that isn’t in the video it looks like it’ll be a little dull. But do check out the above trailer for the DS version of the game to form your own (perhaps more optimistic) opinion.
Sega have joined Valve in bringing a host of their PC titles to Steam’s digital distribution platform. Sega Rally and Sega Rally Revo are available now as well as Worldwide Soccer Manager, and Futbol Manager. Universe at War: Earth Assault and The Golden Compass will also be on Steam come December. Also, Sega titles previously available to North America, such as Medieval II: Total War and Rome: Total War, will be accessible to all.
SEGA today announced their next game for the Wii, The House of the Dead 2 & 3 Return - a combination of two classic arcade lightgun games. HOTD is a natural fit for the console with the release of the Wii Zapper peripheral - and something that many of us were expecting after Ghost Squad was announced.
First it was SEGA’s announcement of Mario & Sonic at the Olympic Games, now we have Sonic appearing as a playable character in Super Smash Bros. Brawl. How things have changed since I was young, when kids were throwing punches over whether the Genesis was better than the Super Nintendo.
Originally planned for release in North America on December 3, the Smash Bros. Dojo now lists the release date as TBD.
Hit the jump for two new Super Smash Bros. Brawl trailers.
TVG sat down with AM2 producer Tohru Murayama at the Leipzig Games Convention to chat about the upcoming Xbox 360 version of Virtua Fighter 5. Of course, the omission of an online mode from the PlayStation 3 version of the game came up - and Murayama had the following to say:
In the case of PlayStation 3, our first priority was to convert Virtua Fighter 5 from the arcade onto [the system] as soon as possible. To achieve that purpose we had to give up the development of the online mode - we’d love to try if there was time and the budget but unfortunately, we had to give up on that idea. AM2 are sorry to PS3 users - a lot of people say that it’is [sic] one of the missing things from the version.
While I wouldn’t be seen dead playing a fighting game online, due to the inherent latency of even the fastest Internet connections, there’s no question that a fair portion of those who own the PlayStation 3 version have a burning desire to take it to the tubes - I just hope they like being teased.
When asked if online modes could be added to Virtua Fighter 3 for the PS3 with a patch, Murayama replied simply:
No doubt.
I think the appropriate question to ask at that stage would have been if it was something that will be solved with a patch, but the interviewer was content to leave it at that.
Scheduled for a multi-platform release on September 28, Sega Rally Revo is the latest arcade rally racer in the series. This trailer features the Canyon environment, one of the 6 dynamically deformable terrains in the game.
Virtua Fighter 5 will finally be released in arcades across the US this holiday season, months after the PlayStation 3 version, and shortly after the Xbox 360 version hits on October 30 - an odd strategy from Sega, considering the dwindling arcade scene.
Sega have finally set the release date of Virtua Fighter 5 for the Xbox 360. Fans of the series will get their first 360-compatible fix on October 30.
What’s interesting is that so many are touting online play over Xbox Live as an exciting feature, when a vast majority of competitive players will not be playing online. You see, VF5 is so technical that certain moves can be countered for periods as minute as a single frame of animation. This means under even perfect-world network conditions, it becomes impossible to (intentionally) counter these moves - and you can imagine how this translates to playing against little Jimmy, who is hosting games on a 128kbit upstream with his sister downloading off Limewire in the room over.
Of course, the vocal minority who couldn’t fathom this unfortunate truth-nugget proceeded to piss and moan so much that Sega caved, and added the Xbox Live functionality anyway. Nice one, people!
Sega have opened registrations for the beta of their upcoming RTS Universe at War: Earth Assault. No need to get in early, as this one isn’t operating on a “first in, best dressed” basis - the chosen few will be drawn from a virtual hat…presumably some time before the scheduled launch on August 15. While an Xbox 360 version is planned, the beta is PC only - so if your rig is up to the task, sign up here.