A coder known only as Scott has managed to compile Quake 3 Arena for the iPhone and iPod Touch. Movement is achieved via the in-built accelerometer, with aiming and shooting performed with the touch screen.
Unfortunately, no public release has been made available.
While it’s certain that Quake running in Flash would have severe detrimental effects on office/classroom productivity, we never knew it would also lead to a conference hall full of Flash developers cheering like they’d just won the lottery. Skip to 5:00 in the video to witness this special moment for yourself.
As if all the QuakeCon news wasn’t enough for you. Peter Mackay, the man responsible for porting Quake to the PSP, has now ported Quake to the GameCube.
If you have the pre-requisite hardware for running homebrew code on your GameCube, you probably won’t need any encouragement to check this out.
John Carmack recently told an audience at QuakeCon he is “pretty sure” that he will make Quake happen on the Nintendo DS.
My early inclination on this is to build a game that is definitely Quake Arena-themed… but leave it more or less Doom 2 style deathmatch with two-and-a-half-D.
Seems a strange design choice for someone who is supposedly a big fan of the Metroid Prime: Hunters control scheme - doesn’t he realize a straight port of Quake 3 Arena with MP: Hunters controls and online play would be the ultimate Nintendo DS game?