Irrational

BioShock Review (Xbox 360)

September 1st, 2007

You’re probably all too familiar with the hype surrounding this game, and if you haven’t bought it already, I’m guessing you’re either harboring some healthy skepticism or are simply penny-wise. But during the many hours spent playing this game, I can assure you that this skeptic was truly riveted by its well-told story and the superbly crafted city of Rapture.

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BioShock artbook downloadable as a free PDF

August 14th, 2007

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The limited edition BioShock package might be chock full of goodies (and dirt cheap compared to the Halo 3 Legendary Edition) but Irrational really wanted to include an artbook. Of course, due to being chock full of goodies, there was no room in the package. Thanks to the magic of the interwebs, here is said artbook in PDF format. You want it that bad? You go to the damn printer.

Irrational had trouble finding a publisher for BioShock

August 14th, 2007

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It seems that nearly everyone who has played the recently released BioShock demo comes away ranting about the most immersive first-person shooter experience yet - making it hard to believe Irrational Games had great difficulty finding a publisher for the game.

Joe McDonagh, senior designer of BioShock, first arrived at Irrational in 2004 as a Business Development Director. His first task was to find a publisher for the game, and while countless publishers knocked them back during the period, it was the one who referred to BioShock as “just another fucking PC FPS that’s going to sell 250,000 units” that served particularly memorable.

In a recent interview with CVG, he said:

Something I realised very quickly was that as much as your boss won’t ever know that you turned down a future game of the year, he will know that you signed up a turkey. You don’t get fired for not taking risks. That kind of mentality is driving the industry into a creative cul de sac.

via CVG