June 2nd, 2008

Havok tools have been used in high-caliber games like BioShock, Halo 3 and MotorStorm - and now you can use them for free.
The Intel-sponsored release allows any developer to build a commercial PC game using the Havok tools - and if you’re selling your game for under $10, you don’t need to worry about getting a license to release it.
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August 27th, 2007

Looking for a career in the industry? Don’t pass on that boring physics class just yet.
While you’ve probably seen a number of game design degrees available, Matthew Jeffery, the head of European recruitment for Electronic Arts, has some statistics that might just make you think twice about taking the supposed easy route to a game job.
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August 7th, 2007

Opera have released their Wiimote API, allowing web developers to make Wii-friendly sites, applications and games. Unlike previously available methods of polling the Wiimote with Javascript, Opera’s API enables interaction with up to four Wiimotes. You can view more information at the Opera Developers blog and see a very simple example game here.
via GoNintendo
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July 26th, 2007

Sony is seeking to expand portable gaming development by allowing universities to gain access to the same professional tools used by commercial developers. Students will be able to use hardware kits at “vastly reduced rates” (and rightly so). These will ship with the same ProDG tools and debuggers used in commercial studios. They’ll also have online support and access to a cloned version of the professional development website.
So far a couple of universities in the UK have been enlisted as launch partners in the non-commercial scheme, with others soon to follow suit. Good to see Sony giving the kids a turn at bat.
via PocketGamer
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