Free Radical

Haze gets release date for Australia

May 9th, 2008

Haze gets Australian release date.

Ubisoft today announced the release date for Free Radical’s PlayStation 3 shooter, Haze - May 22, 2008. In the mean time, why not check out the demo currently available on the PlayStation Store, which supports four-player co-operative, or our gallery of Haze screenshots.

Haze release date pushed back…again!

January 23rd, 2008

haze-release-date-delayed.jpg

Ubisoft has pushed back the release date of Free Radical’s PlayStation 3 shooter, Haze…again. Details were found in a financial report recently issued by Ubisoft, and the game will now hit some time during Ubisoft’s 2008 fiscal year, between April 1, 2008 and March 31, 2009.

via Shacknews

Haze: 20 minute video preview

December 4th, 2007

Gamer.tv were recently invited to the office of Haze developers, Free Radical for an in-depth look at the game and a solid dose of English humour. If you’ve been wondering whether Haze could be a much-needed system-seller for the PlayStation 3, check out this 20 minute video chock full of gameplay footage.

Haze release date pushed back

November 21st, 2007

Haze release date pushed back

PS3 owners will be saddened to hear that the PS3 exclusive, Haze by Free Radical Design will no longer be making its way into their stockings this year. The games release date has instead changed to the 1st quarter of 2008.

Just think of it as giving you more time to play all the other awesome games coming out these holidays.

via Kotaku

Free Radical pays staff overtime

October 3rd, 2007

free-radical-overtime.jpg

Overtime is a somewhat alien concept within the game industry, but this may be about to change. Developer Free Radical is implementing overtime pay, and hopes that other developers will follow suit. According to Steve Ellis of Free Radical, the days of “bonuses that pay off your mortgage are long gone” - and they’ve “decided to start paying people for the work that they do — even when that work is outside their normal hours.”

Bravo, Free Radical. It will be interesting to see whether other developers follow suit, and manage the increased costs without caving to the pressure of releasing a game prematurely.

via Joystiq