August 25th, 2007

The Umbrella Chronicles is a tough one to call, even at this stage. On the plus side, the return of zombies, coupled with co-op wii-zapper action is gonna make me all teary for the days of coin op House of the Dead. But the other edge of the rail-shooter sword is that it might dumb down the whole experience.
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Posted in Previews, Wii | No Comments »
August 15th, 2007

Capcom has sprung for a dedicated Devil May Cry 4 stand at the Leipzig Games Convention next week, and will be showing off the game running on Xbox 360 hardware for the first time. Of course, there’s a whole stand to fill, so the game will also be playable on PlayStation 3 hardware.
There’s no word yet on how much of the game we’ll see, but The Gamer Gene will be at the convention with HD video cameras in tow - so you’ll experience it all, not long after we do. Make sure to check back next week for all the Leipzig coverage you can eat.
Posted in Xbox 360 | No Comments »
August 10th, 2007

Capcom have announced a DirectX 10 update for Lost Planet PC, along with a Map Pack including four new maps. The new maps will also be downloadable for free on the Xbox Live Marketplace.
Details on the DX 10 enhancements and new maps after the jump.
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Posted in PC, Xbox 360 | No Comments »
August 4th, 2007

Capcom have announced sales figures from their first 2008 quarter - net sales reached USD 120 million, a 35 percent increase from the same period last year. Resident Evil 4: Wii Edition, Phoenix Wright 4, and Monster Hunter Freedom 2 were the leading titles responsible.
However, Capcom’s PS3 and PSP sales continue fall below their expectations, along with struggles in their arcade endeavors.
via GamesIndustry.biz
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August 3rd, 2007

A few lucky people have been allowed to try out Capcom’s new 2D fighter Sengoku Basara X, and have reported their findings. Read on for the lowdown, and a video of the game in action.
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Posted in Arcade | No Comments »
July 28th, 2007

If you’re not totally bummed about the fact it’s not Street Fighter 4, you might want to check out the newly updated website for Sengoku Basara X - Capcom’s upcoming 2D fighter based on the Devil’s Kings series. You’ll find new information on the 10 characters in the game - provided you can read Japanese. If not, there’s a bunch of impressive artwork to keep you excited for the time being.
via ArcadeHeroes
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July 28th, 2007

We’ve seen some shocking PC ports of console games in years past…and with Capcom’s recent Resident Evil 4 port being widely regarded as one of the sloppiest efforts at bridging the gap yet, you could be forgiven for steering clear of Lost Planet so far. On the other hand, our newly hired PC reviewer Justin has just spent some quality time with the game, and is glad to report that this time around, it’s not just a shadow of its former console-compatible self – indeed, it’s a little closer to the game it should have been the first time around, thanks to a honed control scheme. Read on for our full Lost Planet PC review.
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Posted in Reviews, PC | 1 Comment »
July 26th, 2007

Capcom have released another 19 images of their drool-inducing Devil May Cry 4 - and this time they’re in-game shots. More after the jump.
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Posted in Previews, Gallery | No Comments »
July 24th, 2007

The development team behind Devil May Cry 4 have just released 19 new screenshots from a cut-scene that occurs early in the game, and introduces some new characters - Credo, the leader of the Magic Sword Cult, the Cult’s chief weapons researcher Agnus, and the token female member of the cult, Gloria. Click the image to view the gallery.
Posted in Previews, Console, Gallery, PC | No Comments »
July 21st, 2007

The latest post on Capcom staffer Brian Dunn’s blog touches on an unfortunate downside regarding the HD-ifying of Street Fighter.
One thing I brought up with him earlier today was the 16:9 versus 4:3 concerns that have been coming up, because I wanted to have a response to share with you. Basically he is well aware that HD means widescreen, and he is well aware that taking a 4:3 game and increasing the width of the playing field would greatly change the dynamics of the game. Rey is currently working on options to address this, including having some sort of artwork or something fill in the side bars left by having the 4:3 play screen in the middle of the widescreen area. So that’s currently under evaluation, and it definitely won’t change the gameplay in a negative way.
Here’s a crazy idea, Capcom - how about giving the user the choice between a wider playing field and side bars?
Posted in Previews, Console | No Comments »