With every platform except for the Wii getting Bionic Commando, one can understand the widespread frustration felt, especially from gamers respectful of its initial console incarnation on the NES. That, coupled with the huge potential the Wiimote could bring to the grappling system, has led to many puzzled feelings about the platform’s exclusion.
If you believe that Capcom has the ears to listen to its fans, you should check out and sign this online petition to let them know where you stand on the issue. As of today, they’ve got a total of 11,951 signatures which is growing steadily.
This new clip from Capcom explains Bionic Commando’s swinging action. If you were thinking it would simply be an automatic lock-on system like the Spider-Man games then think again – Bionic Commando is going to require some skill. I’m sure the game will get intuitive once you get the hang of it, but it’s possible the beginning difficulty will deter a few gamers.
This new Bionic Commando trailer has probably the most badass move ever to come to a game – the old “throw one baddie at another and take them both out in the process”. It also features a healthy amount of ridiculously sized crates and cars being thrown about to get your physics engine all hot and sweaty.
Apart from a whole bunch of swinging, this trailer also shows some of the other things our dreadlocked friend is capable of – sniping, and throwing objects with his bionic arm. And damn that arm looks good.
Mike Patton, musician extraordinaire and all-round weird guy has been cast as the voice of Bionic Commando’s Nathan Spencer. The news has come straight from a Capcom press release that is loaded with other info concerning the game. For those who don’t know the game is a classic remake that has been a long time on the table and only now are we getting some information about it. Read after the jump for the full press release containing a plot rundown.
Capcom have revealed a new Bionic Commando game, currently under development for the Xbox 360, PlayStation 3 and PC. Of course, the grappling hook that played a key role in the original game is back - although with such a Wiimote-friendly gameplay mechanic, it’s unclear why the choice was made to ignore the Wii this time around.