Sony to help Epic sort out Unreal Engine on PS3

Who you gonna call?

Phil Harrison has admitted Sony could have done a better job helping Epic Games get their Unreal Engine 3 playing nice with the PlayStation 3. The backup has arrived, in the form of a team of Sony engineers who will help Epic optimize UE3 for the Synergistic Processing Units (SPUs) of the Cell processor that powers the PS3. This means better performance from the same code - which is a win for developers and gamers alike.

If we’re honest, we didn’t do enough of a good job supporting them and getting them the tools and technology early enough. Also, Epic isn’t a huge company. They don’t have unlimited resource. We have parachuted in some of our SWAT team of super engineers to help them. Specifically, to optimise for SPUs, which are the point of difference that the Cell Processor has.

The benefits that it yields to end developers, whether they’re writing exclusive titles or multiplatform titles, is that the performance on PS3 goes up exponentially - and it will make for a much better game experience,

said Harrison in a recent interview with Game Informer.

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3 Responses to “Sony to help Epic sort out Unreal Engine on PS3”

  1. PS3 woes: Juiced 2 delayed, Stuntman: Ignition possibly cancelled » The Gamer Gene Says:

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