The Good, the Bad and the Ugly: Being in Second Life
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Beginning August, the Australian-based global community -empyre- will open up critical discussion on networked media, titled The Good, the Bad and the Ugly: Being in Second Life
A bunch of intellectual-types will get the ball rolling on exploring artistic possibilities in the ever-expansive virtual environment. Using Second Life as their gallery space and canvas, artists and programmers have produced some thought-provoking and innovative pieces, looking at various themes that crop up as we live our lives online. They’ll be joined by thinkers and theorists who will offer some fresh perspectives on aesthetics in the virtual world
Read on for details on artists, guests and their projects.
Annabeth Robinson (UK) is a Second Life Artist focusing on interactive and sound driven projects, Metaverse consultant and Sim builder, Lecturer - Design for Digital Media at Leeds College of Art and Design. aka AngryBeth Shortbread.
Patrick Lichty (US) is a technologically-based conceptual artist, writer, independent curator, co-founder of the Second Life based performance art group, Second Front, animator for the The Yes Men, and Executive Editor of Intelligent Agent Magazine.
Stephan Doesinger (Austria) is a conceptual artist and architect. His second book “Learning from Sim City”; will be published in September. He initiated Bastard Spaces the 1st Annual Architecture and Design Competition in SL to be announced at Ars Electronica. aka Doesi Beck.
Dr Ricardo Peach (AU) is the Program Manager for the Inter-Arts Office at the Australia Council for the Arts, which is funding a SL artist residency. Born in Volksrust, Mpumalanga in 1968, he and his family migrated to Perth, Australia in 1980. aka Ricardo Paravane.
Christy Dena (AU) is researching changes to art and entertainment in the age of cross-media production for her PhD at the University of Sydney. Dena works as an industry strategist, mentor, educator and journalist. aka Lythe Witte.
Dr Fabio Zambetta (AU) lectures at School of Computer Science and Information Technology at RMIT University Melbourne and researcher in the area of 3D embodied conversational agents, 3D virtual environments, and interactive storytelling. aka Fabio Forcella.
Kathy Cleland (AU) is a writer, curator and lecturer in the Digital Cultures Program at The University of Sydney and is currently completing her PhD investigating avatars, digital portraiture and representations of the self in virtual environments. aka Bella Bouchard.
Adam Nash (AU) is a media artist, composer, programmer, performer and writer who works in networked real-time 3D spaces, exploring them as live audiovisual performance spaces. His work has been presented at SIGGRAPH, ISEA, and the Venice Biennale. aka Adam Ramona.
Dr Melinda Rackham (AU) is the Executive Director of ANAT - Australia’s peak body for artists working with emerging technologies. Her Ph.D. explored the nature and construction of avatars and multi-user Virtual Reality Spaces. aka Marina Regina.

