World of Warcraft usage declining

Last months data from Xfire has revealed a drop of 18% in hours played for World of Warcraft. The drop is not just exclusive to WoW, as many of the top ten MMOs have experienced a similar drop. Second and third spots occupied by Guild Wars and Silkroad Online dropped 13% and 27% respectively. One explanation for the drop is the end of summer holidays in the US, causing many students back to their studies - Halo 3 is also likely to be a contributing factor.
Top FPSs have also taken a hit, with Call of Duty 2 Multiplayer and Counter-Strike Source losing 12% and 18% of their audiences respectively.
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October 10th, 2007 at 4:47 am
[…] (via The Gamer Gene) […]