LucasArts have looked at resurrecting graphic adventure games

Whenever I think of LucasArts, I wonder why they stopped making graphic adventure games. According to LucasArts PR manager Chris Norris, this kind of question is all too common.
“We have looked at it,” admits Norris. “It is something we are continually looking at - new venues to put out our library of games on. We’re not announcing anything about that because honestly I don’t know anything about it.”
And why don’t they release the games on the Wii or DS, both formats sporting interfaces which are undeniably perfect for a translation?
“The cart size of the DS makes it impossible to put out ports of any of our old graphic adventures,” claims Gullett. “There’s literally not enough room on those carts to put the games out.”
I have to call BS on the DS cartridge size being too small. All but one of their SCUMM-based adventures came on a CD-ROM, and most had floppy disk releases. Several recent DS games have used 128 megabyte cartridges, which is definitely enough room for a compilation of the games without voiceovers, or one with heavily compressed voice.
Two words, LucasArts: “opportunity cost”.
via Eurogamer

